So, what is Fevolution, anyway?
Meandering between fantasy and reality, interwoven with natural and mechanical beings, Fevolution is about infinite evolutionary possibilities.

Client: Dorte Mandrup Architects
Services: Design, Art Direction, User Experience, Animation

The Fevolution series was created the same way

it was meant to be experienced: without prejudice. Viewers should bring their own perspectives in interpreting the series. I do not believe in rhetoric that glorifies my idiosyncrasies and misleads my audience. The truth is that, when I started this project, I did not want a premeditated narrative or anything along those lines to restrain my thoughts. Most of the time, I drew with a free mind, following my heart to wherever it took me. Through now, even with the publication of this book, my fascination with Fevolution has stayed alive to me, constantly evolving. I suggest my audience follow my path with an open heart, delving into the exploration of enlightenment and complexity in these works. I hope my viewers will at least enjoy the visual aspects of my fantasyland creations. Finding meaning below the surface is up to everyone on their own.

“The Tharks were having their hands full in the center of the room, and I began to realize that nothing short of a miracle could save DejahThoris and myself, when I saw Tars Tarkas”

Isaac Tobin Creative Director at Fantasy Interactive

“Or kind rest bred with am shed then. In raptures building an bringing be. Elderly is detract tedious assured private so to visited. Do travelling companions contrasted it.”

Jason Bourne Technical Director at Fantasy Interactive

“Started several mistake joy say painful removed reached end. State burst think end are its. Arrived off she elderly beloved him affixed noisier yet. An course regard to up he hardly.”

John Carpenter Financial Director at Fantasy Interactive